When Diddy Kong is on Donkey Kong's back, keeping A button pressed or pressing the A button in mid-air will give Donkey Kong a slightly prolonged jump. The longer the player keeps their finger on the A button, the farther the character will jump. Pressing the A button on the Wii Remote will result in the character jumping. Pressing down on the joystick will cause the characters to crouch and shaking the Wii Remote or Nunchuck while crouching will make the character blow air from his mouth. The farther in one direction the player presses the joystick, the faster Donkey Kong or Diddy Kong will move. The characters can be moved by pressing left and right on the joystick. If Diddy Kong's two extra hearts are depleted he will be removed from Donkey Kong's back until the player can find another barrel containing him within it. In the single player mode Diddy Kong can be found in barrels and will ride atop Donkey Kong's back and give him two extra hearts and a brief hovering ability. In the cooperative multiplayer mode the second player will control Donkey Kong's buddy Diddy Kong. Donkey Kong promptly beats up Kalimba and heads on a journey to retrieve his bananas along with his buddy Diddy Kong.ĭonkey Kong and Diddy Kong are the playable character in Adventure and Time Attack mode. Soon a Tiki leader, Kalimba, encounters Donkey Kong, but when he tries hypnotizing him, it does nothing. For everyone else, do take note to see how this one pans out.The game begins with the Tiki Tak tribe hypnotizing the animals around DK Island to gather bananas for them. If you’ve already gone through the Wii version then there’s really not much to see here, as eight more levels just isn’t worth the price of admission. With so much of original game’s design translating so well for a handheld title, there really was not much that needed to be done, so it’s nice to see the changes are more refinements than iterations. In a nutshell, Donkey Kong Country Returns 3D already looks like a better game than it’s Wii counterpart. It’s nothing game changing, but when you shoot off in a barrel between the background and foreground with the 3D slider turned up, it adds something to the experience and sense of motion. In addition to the gameplay tweaks, Donkey Country Returns on 3DS makes heavy use of the 3D, particularly the depth of field effects. Pinpoint accuracy, a healthy stock of items, and a Hail Mary are strongly advised if you want to make it through these. If you still worry about this edition somehow being nerfed, these courses will put all of that to rest. This ninth world brings and additional eight levels with it, and they are hard, very hard. They’ll just help ensure nobody’s 3DS goes flying through a wall.Īnother addition to the 3DS version is the extra world unlocked after beating the main campaign. Still, these changes doesn’t make the game a walk down easy street.
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Donkey kong country returns cia portable#
There’s also some new items to assist, such as balloons to help you when you get stuck from a bad jump, and a portable DK barrel to summon Diddy, handy for when you’re low on health and need a makeshift pick me up. You now have three hearts instead of two that you can take advantage of, making for a total of six when you’re running with Diddy Kong.
Donkey kong country returns cia update#
While you’ll still be able to experience the original game with no changes, the most obvious alterations here with the 3DS update is the addition of an easy mode. Low health, deviously placed traps, among other things, made for a platformer that was still fun, if not the most inclusive experience as say, Super Mario Galaxy. Donkey Kong Country Returns on Wii was a great title, and the 3DS release just irons out the last few kinks.Īnyone that played the Wii iteration of Donkey Kong Country Returns can attest to the often rage inducing difficulty.
![donkey kong country returns cia donkey kong country returns cia](https://www.ziperto.com/wp-content/uploads/2021/03/Atooi-Collection-3DS-features.jpg)
So what has changed in that time? Well, not a whole lot, and that’s not a bad thing. Also makes heavy use of depth of field effectsīy the time Donkey Kong Country Returns 3D is released, it will have been two and half years from the original’s debut on the Wii.